This is a collection of papers relating to 3D graphics and game programming.
Most are downloadable as archives, HTML (no images etc) or as text files.
The Physics Of Racing (HTML format) physicsrace.lzx (168K)
This paper covers the maths and theory involved in the physics of racing
cars (all sorts). It is slanted toward AutoCross, but is still relevant to
all forms of racing. Covers fundamentals to advanced topics and how to
simulate realistic car handling.
An Integrated Global GIS and Visual Simulation System (lzx archive) GISviz.lzx
"This paper reports on an integrated visual simulation system supporting
visualization of global multiresolution terrain elevation and imagery data,
static and dynamic 3D objects with multiple levels of detail, non-protrusive
features such as roads and rivers, distributed simulation and real-time
sensor input, and an embedded geographic information system."
- taken from abstract text